Last Sunday (STARTER SEPTEMBER!) was a greatly missed opportunity, yet not quite so (because I was playing under PhilGamer!). Mon had a talk about campaigning for newbs but I was too busy battling Duran-duran (FUCK YOU), so I missed it. However, I was able to play under him after the game with Jay and may heaven and hell clash, but it was a gosh darned educational experience.
We played traditional D&D and would you have guessed, it's my 1st time playing traditional D&D.
|Nothing smells like trouble more than a Drow rogue|
But let's go to my realization. DM Mon cut the game into 4 scenarios, two RPing scenarios and two combat scenarios. We didn't feel the switching from one scenario to the other though- even if he actively mentions it. I guess because it's the pacing. But this simple bit is VERY useful for cray-cray people and starting Gms. Here's how it essentially went (or at least in my mind)
Scenario 1 (Roleplaying)
Goal: Orient Players to the world
- Meet Mayor
- Introduce to quest-giver
- Moral dilemma with quest-giver (this one's a really good jab. I won't reveal it since Mon might use it again *wink*)
- Optional quest hook/ side quest
- Receive quest
Scenario 2 (Roleplaying)
Goal: Go to Side Quest Giver
- Role play
Scenario 3 (Combat)
Goal: To enter the Temple
- Clear the area and enter the templ
Scenario 4 (Combat)
Goal: To defeat the boss
- Kill the boss
- Retrieve magic item
- Clear quest
This simple bulleting actually works, if you add in the simple "DC12 perception for child peeking from the corner" or any of your shorthand for moments in the game where there's a planned roll then you basically have a session. This is very similar to Dungeon World's fronts while not being so vague and unclear that even imaginative people (like me- hey! I'm imaginative!) have trouble. This bulleting gives you lots of space to play with while still having structure. You can let the players roam and play around because you know the world, but still have an agenda for them to accomplish. This is very simple, and basic, but without this realization on how to effectively use a bullet-style campaign, I'd be in shit water still. Right now, I'm thinking up ideas for future sessions using this style and it's a lot easier. It used to be a mind-racking juiced creativity session but hey, thanks to Mon's experienced range and simplified technique I *might* have a pretty structured session ahead of me.
|Oh yeah, sweet sweet victory.|
p.s. my Zhentarim Drow rogue got what he wanted and vanished in the shadows. Oooh yeaaah.