The Window that provides little light
As we make love to each other
Moans of pleasure and kisses of passion
The small window agrees of our love
Our love that is so often of laughs and smiles
Hiding a battle for hard-bred warriors
We are warriors, partners, lovers-in-arms
Battles fought, battles won
The war knows the impending victor
We are victorious Sunstarer
We walk among the corpses of our foe
We make love and kiss on our opponents' death throes
Time is our opponent
The Window knows this,
we look to the Window for time
Yet the Window will not tell us
The Window knows the impending victor
Arms are our untamed energies
We are willful and young
Arms are our unconventional experiences
We are warlords
The small Window sees all this
Our love, our love
A testament of bliss
Martial Arts Tricking, Tabletop Roleplaying Games, Weird films, Literature, Music and everything astig. Astig!
Thursday, January 22, 2015
Tuesday, January 20, 2015
KURIPOT GAMER: Hari Ragat Review (Joke, I suck at reviews)
Unarmored and half-naked, he dances around his enemies with unmatched speed, the barong wildly spinning in a controlled flurry. Like his namesake, Kidlat strikes fast and hard.
The raider is unperturbed by the display of such skill but what would commoner know of such skill? The raider moves forward with his spear, Kidlat ducks, only his hair is what the spear stabs.
This time the raider is shocked, Kidlat has successfully entered his defense, he now stands face to face with the Kidlat.
The raider then fully comprehends the inscriptions on Kidlat's chest, the marking of a true warrior. The telltale sign of a Pintado.
He is caught off guard for just a split second but Kidlat sees all the opportunity he needs to see and suddenly brings the whirl of sword sideways, decapitating the raider.
He picks up the raider's spear, shouts: "MGA ANITO! Gabayan ang aking pagpukol!" and throws the spear with the strength of a hundred men.
The spear flies through the battlefield...
This is a game I'm lucky enough to get a playtest copy of, this is a game I don't want to run: this is a game I want to play. You can expect that this review is not a comprehensive, detail-by-detail review but how I look at it. And with what I'm looking at, I really like it.
This is Hari Ragat.
Back to Bahags
One of Hari Ragat's boasting point, and frankly one of the two reasons why I like it (the other is because of the system), is that it draws inspiration from pre-Hispanic Filipino culture to build a world with parallels to what the Philippines once was.
Don't get me wrong, this isn't historical fantasy (unless you're gullible enough to believe the Code of Kalantiaw), but a fantasy inspired by history and culture. Dariel Quiogue has painstakingly researched epics and warfare of our tattooed ancestors and applied them in-game. So expect the usual 'tribal' fanfare with bahags and all that but with a heavy dose of adrenaline and power.
Hari ng Karagatan
Hari Ragat's metaplot is obvious and straightforward and not annoying like other metaplots. If you know Tagalog or Bisaya, you've probably guessed it by now (Oha!).
Hari Ragat means King of the Seas, and the game is... well, about finding the King of the Sea. How you find the king is entirely up to you, whether you want to find the king is actually the question.
Why is the King of the Seas so important? Because he, and only he (can most probably be a she, but history says that the women ruled the priestly caste while men bothered with politics), can unite the scattered islander tribes of Janggalan and form (once again) a great empire of half-naked, tattooed, sword & axe-wielding badasses, and maybe go at the Rakshasas while they're on that.
Don't even think this is simple business, or you can 'roll' with this thing like in other RPGs. This requires heavy roleplaying because: 1) You have to convince the tribal elders, 2) You have to contact the anitos, 3) You have to convince the anitos, 4) You have to go back down and convince everyone else. Did I mention you need to get some sort of power-stone first? It's called the Diwang Lahi and while it grants you power, it also grants you tons of enemies. Like some Talagbusao freak. Ha!
The System: Vivid is as vivid gets
And with how the system is laid out, you really can't just 'roll for it'. There's no attributes. There are traits, and you're free to BS the GM whether this trait gives you advantage or maximum advantage. And advantage is a one way thing, if you have advantage because you're a descendant of Apolaki and your foe is also a descendant of Apolaki then neither of you gets advantage. Finding advantages is one of the fun parts of the game really, and get this: MINIMAL NUMBERS.
The game uses dice pools so while you maybe rolling 10d6 when you're more Renowned, you don't need to add any of them. Just get the highest number(s), so if you rolled 10d6 and got 3 sixes, you scored 3VPs. Your foe rolls his/her dice pool for the number of dice he can draw upon and if he/she gets more than 3 sixes than you, you lose. If no one rolls six, get the highest number (say four) and you have 1VP- it doesn't matter if you got 4 fours. Then pray to the Anitos your foe doesn't get any dice higher than 4.
That's just it. I just explained how to play the whole damn game. Haha. Seriously, everything goes like that. You build your dice pool from the number of traits and roles you have that are relevant to the situation, your foe does the same and then you roll. Hope you get more than one sixes because that's always cool, but you can settle for a single five as long as your foe doesn't get anything higher than five. If you lose, you pay the Victory Points your foe scored against you: you can pay from multiple resources; your shield, armor or sheer willpower(because they're numbered. So if you have an Armor 3, you can pay up to 3 VPs if it's that bad. Or pay 1 VP from your armor if your foe scored 1) and if you win over your foe, then vice versa.
Because the system is simple, you are left to 'fluff' the game up, leaving tons of space for narrative and some epic storytelling like: I catch the spear, do a spin and throw it back! Or; I do a backflip, grab the arrow midair and use it to stab the mooks standing behind me. Of course, you need tons of this for dice. If you want an earlier version of the system, check out the awesome Gods of Gondwane- which I have a lot of homebrew stuff on, I'm just to lazy to type them in a computer. Alternatively, a FATE version will be released so if you don't really like chucking 10d6, you can work with that.
Character Creation is Easy. Tell me what your job is, what you're good at, and what tattoos/ vows/ diwata connections you have. Done. Or check out Jay's TL;DR version of it. It's the same thing, but with more words.
Joke, refer to Jay's version of Chargen because I'm lazy like that. Haha
Beasts of Lore, Beasts of Yore
The Philippines has one of the weirdest bestiary ever and it's reflected in Hari Ragat, so you can expect a fair share of six-headed giants, weird eel-like sea dragons, a dragon the size of the moon that you can't kill, a dragon that looks like the dragon-the-size-of-the-moon-that-you-can't-kill but smaller and you can kill it but it's really hard to, intelligent apes, giants snakes and other fantastic creatures than can most likely talk and spin tales that may or may not confuse you (hint: it's the GM's fault. Attack the GM. Joke lang).
And the monster stats is an interesting thing: they're composed of three numbers (sometimes two)! Monster stat is basically three things: Threat, how dangerous a foe is (or how many dice the Foe will roll, without advantages), Resistance, how tough the foe is (also known as the VPs you need to get), and sometimes (because not everyone has mooks) Followers, which is just that- 1 Die, 1 VP mooks you can kill easily.
This isn't for monster stats only, since anything that needs resolution in-game is treated as the same thing (Minus Followers of course). So a Raging River 3/3 has 3 Threat and 3 Resistance, opposing you with three dice and requiring 3 VPs. Or Fair Maiden 4/1, a pakipot that opposes you with 4 dice but once you win against her once, she's yours (please Gabriela don't sue me). Simplicity is the key.
And Other Badass Stuff That Involves Being a Badass- a Social Badass at that.
There's also naval combat which I won't go into because I haven't really sat down to understand it, but I know it's still simple, just giving the normal stats to warships and then the usual fists of dice throwing. Hahaha.
It's like being a tropical Viking. You go around, pillage-village, get their women and be famous for doing so. Of course it isn't as one sided as that, there's actually a lot of depth to it, Dariel has different takes on many things and it's evident in his games: Hari Ragat can be a political feud, a hardcore wilderness trek and cavern crawl, a plane-crossing journey to Sulad (or the Underworld for all you non-bahag wearing folks), a grand search for the Diwang Lahi or all of the above to find the one and true Hari Ragat.
Hari Ragat offers many things, of course you have your standard adventuring but it also pits you in a communal and social position: you want your barangay to succeed. Part of that is by adventuring and bringing glory to your tribe but a part of it is also maintaining good relations with other tribes; so no random killing for XP, no character that suddenly popped out of nowhere and immediately becomes a wandering murderhobo, and establishing friends in other places is a must. For all it's adventuring fanfare Hari Ragat is deeper than what it seems. It's a kingdom building game where you start out as adventurers and can possibly end as Rajahs- or even the Hari Ragat himself.
The game will definitely appeal not just to Filipinos but everyone who likes to have a fun way to take on serious matters (or a serious way to take on fun matters), for world-builders and failed tyrants, for the aspiring soldier who wants to be a general someday. I'm really excited for this game, largely because I'm a sucker for all things pre-Hispanic Filipino but also because from experience, it's a great game.
The raider is unperturbed by the display of such skill but what would commoner know of such skill? The raider moves forward with his spear, Kidlat ducks, only his hair is what the spear stabs.
This time the raider is shocked, Kidlat has successfully entered his defense, he now stands face to face with the Kidlat.
The raider then fully comprehends the inscriptions on Kidlat's chest, the marking of a true warrior. The telltale sign of a Pintado.
He is caught off guard for just a split second but Kidlat sees all the opportunity he needs to see and suddenly brings the whirl of sword sideways, decapitating the raider.
He picks up the raider's spear, shouts: "MGA ANITO! Gabayan ang aking pagpukol!" and throws the spear with the strength of a hundred men.
The spear flies through the battlefield...
This is a game I'm lucky enough to get a playtest copy of, this is a game I don't want to run: this is a game I want to play. You can expect that this review is not a comprehensive, detail-by-detail review but how I look at it. And with what I'm looking at, I really like it.
This is Hari Ragat.
Back to Bahags
I can now be what I truly want to be: a half-naked badass with long hair |
Don't get me wrong, this isn't historical fantasy (unless you're gullible enough to believe the Code of Kalantiaw), but a fantasy inspired by history and culture. Dariel Quiogue has painstakingly researched epics and warfare of our tattooed ancestors and applied them in-game. So expect the usual 'tribal' fanfare with bahags and all that but with a heavy dose of adrenaline and power.
Hari ng Karagatan
Hari Ragat's metaplot is obvious and straightforward and not annoying like other metaplots. If you know Tagalog or Bisaya, you've probably guessed it by now (Oha!).
Hari Ragat means King of the Seas, and the game is... well, about finding the King of the Sea. How you find the king is entirely up to you, whether you want to find the king is actually the question.
Why is the King of the Seas so important? Because he, and only he (can most probably be a she, but history says that the women ruled the priestly caste while men bothered with politics), can unite the scattered islander tribes of Janggalan and form (once again) a great empire of half-naked, tattooed, sword & axe-wielding badasses, and maybe go at the Rakshasas while they're on that.
Don't even think this is simple business, or you can 'roll' with this thing like in other RPGs. This requires heavy roleplaying because: 1) You have to convince the tribal elders, 2) You have to contact the anitos, 3) You have to convince the anitos, 4) You have to go back down and convince everyone else. Did I mention you need to get some sort of power-stone first? It's called the Diwang Lahi and while it grants you power, it also grants you tons of enemies. Like some Talagbusao freak. Ha!
The System: Vivid is as vivid gets
And with how the system is laid out, you really can't just 'roll for it'. There's no attributes. There are traits, and you're free to BS the GM whether this trait gives you advantage or maximum advantage. And advantage is a one way thing, if you have advantage because you're a descendant of Apolaki and your foe is also a descendant of Apolaki then neither of you gets advantage. Finding advantages is one of the fun parts of the game really, and get this: MINIMAL NUMBERS.
The game uses dice pools so while you maybe rolling 10d6 when you're more Renowned, you don't need to add any of them. Just get the highest number(s), so if you rolled 10d6 and got 3 sixes, you scored 3VPs. Your foe rolls his/her dice pool for the number of dice he can draw upon and if he/she gets more than 3 sixes than you, you lose. If no one rolls six, get the highest number (say four) and you have 1VP- it doesn't matter if you got 4 fours. Then pray to the Anitos your foe doesn't get any dice higher than 4.
That's just it. I just explained how to play the whole damn game. Haha. Seriously, everything goes like that. You build your dice pool from the number of traits and roles you have that are relevant to the situation, your foe does the same and then you roll. Hope you get more than one sixes because that's always cool, but you can settle for a single five as long as your foe doesn't get anything higher than five. If you lose, you pay the Victory Points your foe scored against you: you can pay from multiple resources; your shield, armor or sheer willpower(because they're numbered. So if you have an Armor 3, you can pay up to 3 VPs if it's that bad. Or pay 1 VP from your armor if your foe scored 1) and if you win over your foe, then vice versa.
Because the system is simple, you are left to 'fluff' the game up, leaving tons of space for narrative and some epic storytelling like: I catch the spear, do a spin and throw it back! Or; I do a backflip, grab the arrow midair and use it to stab the mooks standing behind me. Of course, you need tons of this for dice. If you want an earlier version of the system, check out the awesome Gods of Gondwane- which I have a lot of homebrew stuff on, I'm just to lazy to type them in a computer. Alternatively, a FATE version will be released so if you don't really like chucking 10d6, you can work with that.
The Red ones I use for combat, blue for bullsh*tting NPCs, white for bullsh*tting diwatas, and black when calling upon the anitos. No you don't need colored dice, I just want to. |
Character Creation is Easy. Tell me what your job is, what you're good at, and what tattoos/ vows/ diwata connections you have. Done. Or check out Jay's TL;DR version of it. It's the same thing, but with more words.
Joke, refer to Jay's version of Chargen because I'm lazy like that. Haha
Beasts of Lore, Beasts of Yore
The Philippines has one of the weirdest bestiary ever and it's reflected in Hari Ragat, so you can expect a fair share of six-headed giants, weird eel-like sea dragons, a dragon the size of the moon that you can't kill, a dragon that looks like the dragon-the-size-of-the-moon-that-you-can't-kill but smaller and you can kill it but it's really hard to, intelligent apes, giants snakes and other fantastic creatures than can most likely talk and spin tales that may or may not confuse you (hint: it's the GM's fault. Attack the GM. Joke lang).
And the monster stats is an interesting thing: they're composed of three numbers (sometimes two)! Monster stat is basically three things: Threat, how dangerous a foe is (or how many dice the Foe will roll, without advantages), Resistance, how tough the foe is (also known as the VPs you need to get), and sometimes (because not everyone has mooks) Followers, which is just that- 1 Die, 1 VP mooks you can kill easily.
This isn't for monster stats only, since anything that needs resolution in-game is treated as the same thing (Minus Followers of course). So a Raging River 3/3 has 3 Threat and 3 Resistance, opposing you with three dice and requiring 3 VPs. Or Fair Maiden 4/1, a pakipot that opposes you with 4 dice but once you win against her once, she's yours (please Gabriela don't sue me). Simplicity is the key.
CR: Don't even bother. Descending Armor Class: -0. |
And Other Badass Stuff That Involves Being a Badass- a Social Badass at that.
From the Hari Ragat blog. We seriously get to ride this! Asteeeg. |
It's like being a tropical Viking. You go around, pillage-village, get their women and be famous for doing so. Of course it isn't as one sided as that, there's actually a lot of depth to it, Dariel has different takes on many things and it's evident in his games: Hari Ragat can be a political feud, a hardcore wilderness trek and cavern crawl, a plane-crossing journey to Sulad (or the Underworld for all you non-bahag wearing folks), a grand search for the Diwang Lahi or all of the above to find the one and true Hari Ragat.
Hari Ragat offers many things, of course you have your standard adventuring but it also pits you in a communal and social position: you want your barangay to succeed. Part of that is by adventuring and bringing glory to your tribe but a part of it is also maintaining good relations with other tribes; so no random killing for XP, no character that suddenly popped out of nowhere and immediately becomes a wandering murderhobo, and establishing friends in other places is a must. For all it's adventuring fanfare Hari Ragat is deeper than what it seems. It's a kingdom building game where you start out as adventurers and can possibly end as Rajahs- or even the Hari Ragat himself.
The game will definitely appeal not just to Filipinos but everyone who likes to have a fun way to take on serious matters (or a serious way to take on fun matters), for world-builders and failed tyrants, for the aspiring soldier who wants to be a general someday. I'm really excited for this game, largely because I'm a sucker for all things pre-Hispanic Filipino but also because from experience, it's a great game.
Wednesday, January 14, 2015
KURIPOT GAMER: FREE DUNGEONS & DRAGONS!!!
Parang matutumba na yung Halfling Paladin o, buti nakakalakad pa siya |
Note: Ang Retro-clones ay ginagaya ang D&D ruleset bago mag D&D3e, mga panahong descending armor class pa ang gamit (T*NG*NA KAILANGAN NG ALGEBRA PARA SA THAC0), ang race at class ay magkasama (kasi nga naman mahirap maging Halfling Paladin) at iba pang mga ka-hardcoreness ng nakalipas an henerasyon. May mga free non-retro clones din naman, kaya kung masyado hardcore and Descending AC for you, may softcore versions sila.
Kala mo madali matamaan Descending AC pala. Huhuhu Y U DO DIS TU MI? Then again, that's what 3e's OGL is for ;) |
Kung tutuusin, support at production quality lang ang pinagkaiba ng Dungeons and Dragons 555th edition at ng kung anong clone. Pero dahil sikat at kilala, mas maraming pumipili ng D&D. Wag mag-alala! Hindi ibig sabihin na naglaro ka ng D&D clone eh traydor ka na! At kung marunong ka mag D&D, marunong ka na rin mag D&D clone, mga feats at skills lang kadalasan ang pinagkaiba (at attribute modifiers, kasi yung iba AD&D ang gamit).
Kahit na medyo naiiilang ako na parang D&D lang ang TRPG sa mundo ng ibang mga tao, kailangan pa rin itong suportahan kasi... kasi... aspeto ito ng hobby natin eh! Hahahehehe. Basta, heto ang koleksyon ng mga D&D clones na libre at well-supported:
Tombs & Terrors
Eto na siguro ang pinaka-simple na D&D clone (wag na tayong magaway kung clone or retroclone ito) as lahat na mararamdamang D&D pa rin ang nilalaro mo. 99 pages lamang ang core rulebook (at yung lang naman kadalasan ang kailangan eh)- isipin mo na lang kung gaano ito kagaan kumpara sa 250+ pages ng iba.
Ang isa sa magandang aspeto ng T&T ay inimumungkahi nitong kumuha ka sa laman ng ibang free D&D clones (tulad ng nasa baba) para gamitin ito sa T&T game mo: dahil simple at maliit ang mga numero madali ito gawin. Kakaunti lang ang spells ng mga magic-users dito pero puwede ka kumuha sa OSR supplement na Theorems & Thaumaturgy, o puwede mo gamitin ang bestiary at treasure list ng Swords & Wizardry etc etc. Ito ang paborito kong D&D clone, subukan mo rin, less than 99 pages ang kailangan basahin para matuto ito laruin ;)
Heroes Against Darkness
Sa taas ng production quality ng HAD, magugulat ka na libre lang 'to. Kung sabagay, kadalasan mabait ang mga TRPG'er at naiintindihan nila ang kalikasan ng hobby na ito: imahinasyon lang ang kailangan, kung kaya't handa sila magrelease ng libre.
Ang HAD ay MABIGAT. Madali matutunan ang mga rules, pero maraming paraan ng pag gamit ng rules. Ang combat system ay komprehensibo (sa panahon ngayon, halos lahat na ata ng laro ay may malaking combat system), medyo nakakalito sa simula (lalo na kung hindi mo binasa ng maayos ang How-To ng bestiary) pero pag matutunan mo na, yung simpleng roll-higher pa rin ang sinusunod.
Parang 3.5e o 4e ang laro niya, minus yung halos impossibleng presyo. Libre lang, sobrang taas ng production quality at ang laki pa ng options. Kung gusto mo ng D&D na pinakamalapit sa newer editions (3e-4e) ito ang laruin mo.
Microlite20
Kinalahati ng Microlite20 ang anim na attributes ng D&D, at hindi lang iyon: compatible pa rin and D&D 3/3.5/Pathfinder dito! Ibig sabihin kung may nabili kang D&D3/3.5 supplement sa booksale (kasi minsan meron) ay maaari mo itong gamitin dito! Asteeeeg! Ang Microlite Purest Essence ay magandang panimula dahil sa angkin dali nito (17 pages lang! BOOKLET NA YAN!).
Basic Fantasy Roleplaying
Ang pinakapunto ng BFRP ay makuha ang pakiramdam ng mga naunang D&D (yung sandamukal na table para sa Percentage of Success ng Thief skills at iba pa- WHOOO!) at lalo itong pasimplehin gamit ang mga innovations ng 21st century.
At eto pa ang mga laro na hindi pa ako ganun ka-pamilyar pero LIBREEE WHOOOO:
Swords & Wizardry
Labyrinth Lord
OSRIC
Dark Dungeons
Ang mga nilagay ko dito ay ang mga pinaka-pulido na Free RPG na nakita ko. Madadagdagan pa ito sa paghahanap ko ng iba pa.
Sa dinadami ng mga clones na libre, di na kailangan magtorrent pa ;)
Thursday, January 8, 2015
From the Eyes of Y-Z: Star Frontiers Alpha Dawn
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But more about Star Frontiers, reading Rob Lang's free RPG blog, I came across this little gem. Because of some quirk of agreement with TSR and the fans that WotC decided to honor, the fans were able to remaster the game and release it for free. I posted it in the PTRPG FB page, thinking that the peeps there would appreciate the nostalgia- and they did (I got couple of commenters there nostalgic. Haha). One thing led to another and found that Jay still has his box set and lo and behold. I scampered for money to get this. Totally worth the spending though, check it out:
I already popped the rest of them :3 More than 200 tokens! So tiny! So cute! SO DEADLY WITH MY NEEDLER PISTOL! |
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Also since we're going retro, it's roll-under-your-skill, which is very convenient for a GM like me. I don't need to think of Target Numbers or whatnot. This allows my players to just do whatever they want (I let my players do what they want anyway. I suck at story GMing :| ), from front flipping over a barricade, guns a-blazing to sliding on their knees (I GOT KNEEPADS YO!) and slipping under a speeding truck.
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Basic campaign for 'referees' and 'players'. Why not just GM? |
CITY MAP! IMPROV SCENARIO: SATHAR INFESTATION! USE CIVILIANS AS MEAT SHIELDS! |
First, the size of it is staggering and there's a degree of generic-ness to it that I can probably (NOTHING'S GONNA STOP MEEEH!!!) use it in other games, heck even in other settings. The city map alone is worth gold nuggets for me, and can think of multiple uses for it already.
TERRAINS! IMPROVE SCENARIO: SATHAR INFESTATION! Let the Sathar die in unfamiliar terrain! |
The box has more stuff than I orginally thought it has, and that came as a really pleasant surprise. As Jay mentioned when I bought this 'the companies back then were more generous'. They seem to put in as much as they can, something that newer publishers should still follow (or probably I'm not buying enough).
And thus my incoherent blabbering about a game older than me and the beautiful pictures I forced my girlfriend to take ends here. Star Frontiers is one of my best buys and while others have memories with this game, I'm still going to make mine ;)
Tuesday, January 6, 2015
Opener
We're all forced to follow
a governing rule so shallow
kneel upon an unseen god
offer our lives and our children's blood
we are the black against white,
rebellion in pictures
you can never touch me anymore,
you can never rape my mind anymore
We are servants to a lord
born to be enslaved
Be saved but be slaved
Be free but hide from thee
we cry into the night
let the monsters fright
we continue to divide
and kneel upon redemption's light
we are given free will,
so we can choose to obey
we are given freedom,
the freedom to obey
slavery isn't salvation
arrogance is your reason
for our defiance
to your canine rules
how can you ever say we're free
we're slaved to Religiosity
a governing rule so shallow
kneel upon an unseen god
offer our lives and our children's blood
we are the black against white,
rebellion in pictures
you can never touch me anymore,
you can never rape my mind anymore
We are servants to a lord
born to be enslaved
Be saved but be slaved
Be free but hide from thee
we cry into the night
let the monsters fright
we continue to divide
and kneel upon redemption's light
we are given free will,
so we can choose to obey
we are given freedom,
the freedom to obey
slavery isn't salvation
arrogance is your reason
for our defiance
to your canine rules
how can you ever say we're free
we're slaved to Religiosity
Drift through the years and life seems tame
Drift through the years and life seems tame,
then a stranger appears and love is her name
You play with love, but it's not a game
There's no one else at fault, there's no one to blame
But onwards and onwards, time passes by
You never forget that heart-breaking lie,
Three simple words, if you hear, you'll die
You look back weeping, asking; why? why?
Everything fades through time
But what is to fade through
when it's been that since time
Everything goes through a poetic rhyme
Done to you, will happen to her
Pain to you, defeat to him
Don't worry, don't worry,
Stand up and don't be sorry
Let time erase your burdens away
Let fate control your every way
Lie down and succumb to predestination,
Go with the flow of your every sensation
Everything fades through time
But what is to fade through
when it's been that since time
Everything goes through a poetic rhyme
then a stranger appears and love is her name
You play with love, but it's not a game
There's no one else at fault, there's no one to blame
But onwards and onwards, time passes by
You never forget that heart-breaking lie,
Three simple words, if you hear, you'll die
You look back weeping, asking; why? why?
Everything fades through time
But what is to fade through
when it's been that since time
Everything goes through a poetic rhyme
Done to you, will happen to her
Pain to you, defeat to him
Don't worry, don't worry,
Stand up and don't be sorry
Let time erase your burdens away
Let fate control your every way
Lie down and succumb to predestination,
Go with the flow of your every sensation
Everything fades through time
But what is to fade through
when it's been that since time
Everything goes through a poetic rhyme
Fickle
Like a rock thrown forth
Rage soars through the skies
Of wind sailing north
It is me, the one who cries
You pull me to despair, Sunstarer
You pull me down, not any fairer
You erase my smile,
Your smirk I revile.
Our moods oft swing
Our sadness oft sing
What happens then
when the Sun and Fool clash?
Woe to the lovers
As lovers we try
Rage soars through the skies
Of wind sailing north
It is me, the one who cries
You pull me to despair, Sunstarer
You pull me down, not any fairer
You erase my smile,
Your smirk I revile.
Our moods oft swing
Our sadness oft sing
What happens then
when the Sun and Fool clash?
Woe to the lovers
With arguments in balderdash
The Fool loves you, yes
The Fool reviles catching the stress
Thus 'tis the job of a lover
And lovers we are,
Lovers we be
Lovers we be
As lovers we try
To avoid each other's melancholy
This is not the end
For our love so persists
Hurdle is our fickle emotion
But none affect our love devotion
Monday, January 5, 2015
From the Eyes of Y-Z
I have a 'generation gap' with my own generation. I've always been out of time, anachronistic. Simply put, I don't fit in.
Though, I appreciate retro RPGs and fantasy art so I got that going and it's definitely nice. For the past few months, I've been running around, spending & bargaining (heavily bargaining) for the peeps at PTRPG's old games. Mostly pre-2000s. My first purchase was Star Frontiers and Castle Falkenstein, and that would be reviewed soon. I love the psychic trace, the notion that in this box set are memories of young kids having the time of their lives.
It's like I'm siphoning their astral energy (if you're into that sort of stuff. I'm not)
With that said, I'm launching a new series in my blog: From the Eyes of Y-Z. I'll be giving my two cents (not really review because I suck at that) on retro RPGs. There's going to be lots of pictures for the unboxing, and what I think about it: and that would be the theme of 'From the Eyes of Y-Z'.
A anachronistic kid raised in the 21st century's look on games created long before he was born (and how it fits in with his 21st century friends). Feel free to feel nostalgia while I experience wonder at something old but new.
Though, I appreciate retro RPGs and fantasy art so I got that going and it's definitely nice. For the past few months, I've been running around, spending & bargaining (heavily bargaining) for the peeps at PTRPG's old games. Mostly pre-2000s. My first purchase was Star Frontiers and Castle Falkenstein, and that would be reviewed soon. I love the psychic trace, the notion that in this box set are memories of young kids having the time of their lives.
It's like I'm siphoning their astral energy (if you're into that sort of stuff. I'm not)
With that said, I'm launching a new series in my blog: From the Eyes of Y-Z. I'll be giving my two cents (not really review because I suck at that) on retro RPGs. There's going to be lots of pictures for the unboxing, and what I think about it: and that would be the theme of 'From the Eyes of Y-Z'.
A anachronistic kid raised in the 21st century's look on games created long before he was born (and how it fits in with his 21st century friends). Feel free to feel nostalgia while I experience wonder at something old but new.
A completely unrelated picture. Oh wait, no, half of these are from the City of Mysteries AD&D accessory! |
Sunday, January 4, 2015
KURIPOT GAMER: Pocketmod Para sa Palaging Pagala-gala
Kasya sa bulsa! Kaya nga pocketmod eh. Hahahehe :( Lately ko lang na-realize eh. Slow. |
Ako yung tipo ng taong mahilig maglakad-lakad at mahilig tumambay sa sariling bahay. Tuwing Sabado at Linggo, naglalakad-lakad ako sa UP Diliman. Trip lang. Nakaka-relax eh.
Nakakatakot 'tong p*tang*nang to eh |
madali lang gamitin. Ang pinaka-punto ng Pocketmod games ay dapat madali ito laruin at hindi mahirap matutunan. Kadalasan interesante pa ang mga konsepto ng mga laro.
Kasya sa isang page ang print, kung kaya't madalas sa bahay ko na lang ipiniprint.
Cover. Ang ganda! Bright colors! |
Rules cheorva |
Mukha siyang mini-Bible, actually. |
Anobayan walang pictures! |
Cheesecake art! Isang pre-teen sidekick in isang possibly hebephile superhero! Asteeg! |
Fun in four pages. Actually eight. |
Kung interesado ka sumubok ng mga Pocketmod RPGs (o mas madalas 'story games' daw- ano ba pinagkaiba? Hahah. Story vs Roleplaying?), heto ang mga links para sa LIBREEENG Pocketmod RPGS:
Listahan ni Dr. Rob Lang
Listahan ni Dr. Rob Lang
Kung nakakabagot ang Sabado mo at gusto gumala ang iyong isipan, subukan makipaglaro ng pocketmod games kasama ng mga tropa mo ;) Masaya yan! Parang drugs pero organic.
PS Mga bata huwag mag droga.
Thursday, January 1, 2015
KURIPOT GAMER: Interviewing the PhilGamer Jay Anyong
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